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Canasta

Canasta is a matching card game in which the object is to create melds of cards of the same rank called canastas and then go out by playing or discarding all the cards in your hand.

It is believed that Canasta was invented in Montevideo, Uruguay in the early twentieth century. It then spread to the United States and the rest of the world. There are variations of the game for two to six players, but the original version is played by four.

Rules for Canasta

The Cards and Deal

The four players are organized into two teams of two players each. Partners sit opposite each other. Canasta uses a pack made of two complete decks of 52 cards plus four Jokers (108 cards total).

Point values for cards in Canasta
Card Value
3, 3 Special
3♣, 3♠, 4, 5, 6, 7 5
8, 9, 10, J, Q, K 10
A, 2 20
Joker 50

The initial dealer is chosen at random, and the deal then rotates clockwise after every hand. The dealer shuffles the pack, the player to the dealer's right cuts, and the dealer deals out 11 cards to each player.

The remaining cards are left in a stock in the center of the table. The top card from the stock is turned over to form the discard pile. If this first card is a red three or a wild card, the discard pile is frozen (explained in Picking up the discard pile, below). Additional cards from the stock are turned over to the top of the discard pile until the top card of the discard pile is neither a red three or a wild card.

Any player who received a red three in their initial hand must immediately play it to the table for their team and draw a new card to their hand.

The Play

The player to the dealer's left has the first turn, and play then proceeds clockwise. A turn begins either by drawing the first card from the stock into the player's hand or by picking up the entire discard pile. However, there are restrictions on when you can pick up the discard pile. (See Picking up the discard pile, below.) If the card drawn from the stock is a red three, the player must play it immediately and draw another card.

The player may then make as many legal melds as they wish from the cards in their hand. A turn ends when the player discards one card from their hand to the top of the discard pile.

Melds and Canastas

Each team keeps separate melds of the various ranks of cards. A player may never play to an opponent's meld. A legal meld consists of at least three cards of the same rank. Suits are not considered except that black threes are treated differently than red threes. Wild cards can be used as any rank except for threes. Red threes may never be melded. Black threes may only be melded as a player's last meld before going out.

A meld must consist of at least two natural cards, and can never have more than three wild cards. Examples: 5-5-2 and 9-9-9-2-2-Joker are legal melds. 5-2-2 is not a legal meld as it contains only one natural card. 9-9-2-2-2-Joker is not legal as it contains more than three wild cards.

A canasta is a meld of at least seven cards, whether natural or wild. A natural canasta (or clean canasta) is one which comprises only natural cards. A mixed canasta (or dirty canasta) is one which comprises both natural and wild cards. Natural canastas score more points than mixed canastas.

Initial melds

When a player's team has not yet made any melds in a hand, that player must meet an additional point score requirement to make their first meld(s). The sum of the values of the cards played in the player's turn must exceed the minimum initial meld requirement according to the team's total score:

Team score Minimum initial meld
Less than 0 15
0 - 1499 50
1500 - 2999 90
3000 and above 120

Example: If a player's team had a score of 1600 and had not yet made any melds in a hand, an initial meld of 6-6-6, K-K-K-2 could not be made as it scores only 65 points and the requirement is 90. A meld of 6-6-6, A-A-A-2 would score 95 points and could be played. Note that both initial melds could be played if the team's total score were below 1500, and that neither could be played if the team's total score were 3000 or higher.

Picking up the discard pile

At the beginning of their turn, a player may pick up the entire discard pile instead of drawing a card from the stock. They may only pick up the discard pile if they can use the top card either in an existing meld or by making a new meld along with two other cards from their hand.

If a wild card has previously been discarded to the pile, the discard pile is frozen. When the discard pile is frozen, it may only be picked up if the player can meld the top card with two natural cards of the same rank in the player's hand.

If the player's team has not yet made any melds, the discard pile is frozen for that team. In addition, the player must meet the initial meld requirement using the top card of the discard pile in order to pick up the pile. Only the top card may be used in meeting the requirement before the player may pick up the rest of the discard pile.

If a wild card or a black three is on top of the discard pile, it may not be picked up.

Going out

A player may go out by using all the cards in their hand only if that player's team has made one or more canastas. The player may go out either by melding all cards in their hand or by melding all cards but one and discarding the final card. If the player's team has not yet made any canastas, the player may not make a play which would leave them with no cards in their hand at the end of their turn.

Black threes may be melded only as the last play before a player goes out, and wild cards may not be used in a meld of black threes. The hand ends immediately when a player goes out.

When considering going out, a player may ask their partner for permission to go out; however, the player must abide by the partner's answer. If the partner refuses permission, the player may not go out this turn. If the partner responds "yes", the player must go out this turn. Note that it is not necessary to ask permission before going out.

If the stock is completely depleted when a player is required to draw a card, the hand ends immediately with no player having gone out. This includes the case where a player is required to draw an additional card as a result of drawing a red three. The player may not meld any cards before the hand ends. If the player can legally pick up the discard pile when there are no cards remaining in the stock, they must do so.

The Scoring

At the end of each hand, the score for each team is calculated as follows:

The total value of all cards melded by that team, including cards in canastas minus the total value of all cards remaining in the team's hands plus any bonuses:

Bonus scores
Going out 100
Going out concealed additional 100
Each mixed canasta 300
Each natural canasta 500
Each red three, up to three 100
The fourth red three 500 (total of 800 for all four red threes)

A player goes out concealed when the player makes their team's initial meld and goes out legally in the same turn.

The bonuses for red threes are subtracted from a team's score rather than added if the hand ends without that team having made any melds. That is, if a team has three red threes but has not made any melds at the end of a hand, the team will suffer a penalty of 300 points rather than gaining a 300 point bonus.

Scoring Example: At the end of a hand in which the North player has gone out (not concealed), the cards in each team's melds and in each player's hand are:

Melds
N-S E-W
3 3 3
3♣ 3♠ 3♠ 4 4 2
6 6 6 6 6 6 2 7 7 7 7 7 2 Joker
9 9 9 9 9 9 9 9 10 10 Joker
10 10 10 A A A A A
J J J J 2 2 Joker  
Hands
North None
South 4 5 5 Q K A A
East 2 5 6 10 J J
West 4 4 10 Q Q K K

 

Hand scores
Description N-S E-W
Melds 305 295
Hands -75 -120
Mixed Canastas 600 300
Natural Canastas 500 0
Red Threes 200 100
Going out 100 0
Total 1630 575

The game ends when a team's total score reaches 5000 or above. The team with the highest total score at this point wins.


Directory of Poker Guides and Resources

  • All Vegas Poker - Reviews and trip reports from every poker room in Las Vegas. Also poker tournament news.

  • Card Games: Poker - A collection of annotated links and rules for several variants.

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  • Home Poker - Resource on non-casino games including the basics and a glossary.

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  • Mike's Poker - Learn the rules for over one hundred variants, indexed by title and amount of players.

  • Play Winning Poker - Strategy articles, news and a variety of instructional resources for both casino and online play.

  • Pocket Aces - Archive of over one hundred fifty of Maryann Guberman's columns from Casino Gaming.

  • The Poker Forum - Articles, tournament information, rules, forums, book reviews, trip reports, and television schedules.

  • Poker Forums - General discussion forum with sections related to strategy, new players, and bragging about big wins.

  • Poker in the UK - Covers the playing public and informed list of places to play within the UK and the Republic of Ireland.

  • Poker Junkie Forum - Community for online poker players.

  • Poker Pro - Membership site of an association providing advanced poker strategy and research for the professional players.

  • The Poker Project - Online poker room directory, where the players themselves provide reviews of each site. Also, poker rules, poker books, and strategies.

  • Poker Search - Cardrooms guide and forum topics about tournaments, trip reports, casino and online games.

  • Poker Tips - Strategy articles as well as cardroom reviews and other online playing information.

  • Poker Top 10 - Lists on topics such as online rooms, rules and players.

  • Poker UK - Guide to basics, etiquette and UK casinos offering poker.

  • Poker-Images - Poker photo library. Classic poker pictures as well as photographs from the latest tournaments.

  • PokerInEurope.com - Message board and coverage of European clubs and tournaments.

  • Poker.net - Articles, rules, cardroom directories and online tournament information.

  • PokerPages - Searchable database of cardrooms, daily-updated tournament results, player profiles, tips and articles.

  • Pokersyte - Games rules, strategies, and tips from "Bullet Bob" Maxwell.

  • Pokerworks - Stories from both sides of the green felt, as well as Bellagio Casino tournament information.

  • Professional-Poker.com - Online poker room news. Updated regularly. Also professional player profiles and interviews.

  • Rec.gambling.poker FAQ - Answers to frequently asked questions from the usenet newsgroup.

  • RecPoker.com - Web-based newsreader for the rec.gambling.poker newsgroup.

  • Serious Poker - Resources, links, articles and Dan Kimberg's dictionary.

  • TeachingPoker.com - Teaches several types of poker games by using full color example hands. Also, history of poker.

  • Two Plus Two Publishing - Moderated discussion forum hosted by David Sklansky, Mason Malmuth and Ray Zee. Also sells their books.

  • United Poker Forum - Moderated discussion forum hosted by authors Mike Caro and Roy Cooke.

  • World Series of Poker - Official website for the World Series of Poker. Summary of events, tournament schedules, news and history.

  • World Series of Poker Retrospective - University of Nevada, Las Vegas look at the history of the game's oldest tournament.

    All text is available under the terms of the GNU Free Documentation License.
    Source: Original text from the article in Wikipedia, The Free Encyclopedia






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